six
Three-dimensional fractal tilings flattened onto a hexagonal grid. A cube grows from one of six designs - carpet, net, xtree, ytree, ztree, void - and is drawn as triangulated hex tiles in one of three ways: an isometric stack of shaded blocks, the cube's three outer faces, or a diagonal slice straight through the middle.
Dials
- Page forward and back through the six designs.
- number sets 3, 5, 7, or 9 cells per side and level how deep the rule recurses; the cube is capped at 16 cells across.
- view picks iso, pro, or cut.
- In iso the top faces take the fill color and the left and right faces are darkened steps of it; any named color works.
- A census counts the grid, the filled cells, and the void.