mandelbrot
An endless zoom into the Mandelbrot set. Each cycle hunts for a point near the edge of the set, dives toward it for a while, fades out, and starts somewhere new. The escape counts are computed per pixel in plain Rust, with an optional GPU shader doing the same math; the target is chosen from a seed, so the same seed takes the same journey.
Dials
- zoom sets how fast each step magnifies, cycle how long a dive lasts before it restarts.
- depth is how many iterations decide whether a point escapes; band stripes those counts into color.
- drift animates the palette through the bands, spin slowly rotates the plane.
- fade sets the crossfade in and out of each cycle.
- primary and accent are the two colors everything is mixed between.