/// The triangulated solids and their outward normals. pub mod mesh; /// The flat float buffer that carries triangles and lines to the shader. pub mod pack; /// The three-component vector and its rotation matrix. pub mod vec; /// The number of angle steps in one full turn. pub const TURN: i64 = mrlycore::trig::N as i64; /// The pitch limit in angle steps. pub const PITCH_MAX: i64 = 56; pub use mesh::{cube, icosa, octa, solid, tetra, Mesh, SOLIDS}; pub use pack::{axis_edges, Edge, Pack, MESH_WGSL}; pub use vec::{Mat3, Vec3};