import * as wasm from "./pkg/life/mrlyjs_life.js"; export { default, initSync } from "./pkg/life/mrlyjs_life.js"; export const Rng = wasm.Rng; export const Boundary = wasm.Boundary; export const Config = wasm.Config; export const Counts = wasm.Counts; export const Fate = wasm.Fate; export const Life = wasm.Life; export const Rule = wasm.Rule; export const Source = wasm.Source; export const affine = wasm.affine; export const animate = wasm.animate; export const churn = wasm.churn; export const corner_bits = wasm.corner_bits; export const counts = wasm.counts; export const crop = wasm.crop; export const cube_orbit = wasm.cube_orbit; export const design_mask = wasm.design_mask; export const entropy = wasm.entropy; export const frames = wasm.frames; export const gasket = wasm.gasket; export const genus = wasm.genus; export const heatmap = wasm.heatmap; export const history = wasm.history; export const lambda = wasm.lambda; export const lattice_index = wasm.lattice_index; export const mask_offsets = wasm.mask_offsets; export const moore = wasm.moore; export const movie = wasm.movie; export const next_grid = wasm.next_grid; export const npn_class = wasm.npn_class; export const outer_totalistic = wasm.outer_totalistic; export const popcount = wasm.popcount; export const reversible = wasm.reversible; export const rule_degree = wasm.rule_degree; export const rule_name = wasm.rule_name; export const single_seed = wasm.single_seed; export const step = wasm.step; export const surjective = wasm.surjective; export const tessellate = wasm.tessellate; export const wolfram_class = wasm.wolfram_class; export const elementary = { output: wasm.elementary_output, }; export const render = { frame: wasm.render_frame, }; export const source = { sequence: wasm.source_sequence, };