mod.rs
532 B · rust · 15 lines
1/// The triangulated solids and their outward normals.2pub mod mesh;3/// The flat float buffer that carries triangles and lines to the shader.4pub mod pack;5/// The three-component vector and its rotation matrix.6pub mod vec;78/// The number of angle steps in one full turn.9pub const TURN: i64 = mrlycore::trig::N as i64;10/// The pitch limit in angle steps.11pub const PITCH_MAX: i64 = 56;1213pub use mesh::{cube, icosa, octa, solid, tetra, Mesh, SOLIDS};14pub use pack::{axis_edges, Edge, Pack, MESH_WGSL};15pub use vec::{Mat3, Vec3};